Blackbox

It’s the result of the “Threads” exercises. It regards the wonder or astonishment of DALL-E users by writing and having an image in exchange.
Far from AI, “Blackbox” aims to foster an intuitive intelligence by drawing and following your own ideas or beliefs.

Blackbox was published by Taper #9: Nine Lives, Fall 2022.
Taper is an online literary magazine for small computational pieces, published by Bad Quarto.


Image: Preview of Blackbox


Other versions of the exploration:

Threads

Play more

https://hey.viniciusmarquet.com/threads/threads.html

“Threads” is a praise to everybody’s journey or path. It is composed of 3 stages: instructive, performative and contemplative.

The piece aims to visualize or condense the reader/player experience in a single visual entity.

Just like a cat , we might have nine or more lifes . Imagine, if there is no game over!

In that scenario, Why shall we understand those extra lives as separate entities and not just as single unity?

That is happening here and now.

Share to Heal Workshop V2

This workshop started as Maria Mencia iniciative during Viral:Imagina in 2020. The original name was Prácticas Digitales Creativas: Sanación a través de la comunidad. [ Creative digital practices: Healing trough the community ].

The aim of the workshop is to make visible — through sharing — social, personal, or collective issues/challenges which had become more apparent during the Covid 19 global pandemic and to induce meaningful conversations through the production of creative digital proposals to heal them. All the participants response are anonymous.

During the first iteration on Viral, my role was providing Maria -the facilitator- and the participants everything that they need. For example, I randomized and distributed participants stories. Also,I allowed participants cameras to be played. Lets say, I was playing to be the algorithm

From a system perspective, this workshop is about randomly exchanging anonymized stories between participants during an online workshop

Since then, We have modified the logic, mechanics and visual aesthetic of the workshop experience different times. For instance, the first prototype for ELO21 we were aiming to provide an user interface that automatically distribute and visualize participants stories. We successfully did it but due the stories matching distribution system, we implemented an in log time based experience, where participants accessibility was allowed only during a period of time. As consequence the experience turned to be very hard for natural erratic events, such as time and technological misfortunes. For instance, people that arrive out of time couldn’t join; Or other participants were already inside the virtual room but they lost their internet connectivity and they could not re-join the workshop.

So we have to over come on these challenge, and besides that the project has not arrive yet to the final stage. We are very proud and happy with the result of this second prototype V2.

We also invite a new participant Pietro Paresi, italian game designer/developer who is in head of the development.


Features of Share to Heal Workshop V2

  1. Simplify the login experience
  2. Develop a bilingual web experience  (Spanish and English) 
  3. Implement a User panel that:
    • Optimize the user access by allowing the user to return at any time during  the workshop experience.
    • Update the user name at any time 
  4. Upgrade the Control panel that allows the facilitator during each experience :
    • To name the workshop session
    • To open a workshop
    • To end the workshop at any moment. 
    • To distribute the stories based on the workflow of each community 
  5. Display the archive from previous workshop experiences. 
  6. Optimize the back end communication with the database (MongoDB)
  7. Enhance the UX by improving the user journey with a  “one button experience”
  8. Unify visual language in the UI  for different monitors,  such as: Typography, Sizes, buttons, colors and template. 
  9. Re-design a new logo that works for both languages.

Visit us


Thanks to all the volunteer and academics that have provide a feedback during each group test (29.09.21, 12.10.21,15.11.21 ) Deena Larsen, Dene Grigar, Mark Marino, Pilar Morales Vernice Marquet , Oreto Doménech Thanks

If you are interested in inviting us to your own community, please drop me a line.


Thanks to the financial support of Kingston University We could make Share to heal an open source project.

Please, feel free to use and modify the code for your own pedagogical projects

This project is part of my research Remediating the collaborative storytelling workshop into digital mediated spaces in LUCA School of Arts, KU Leuven; Belgium

Instructions about how to (dis)appear completely The rest is left over

Dear friends, I feel happy to share “Instructions about how to (dis)appear completely The rest is left over”. This is a máquina poiética published by Bad Quarto : about Taper #7 – Wonders. It is such an honor to be part of this project . Specially, when I do feel that life has more questions, doubts and wonders than any fix discourse or destiny

Please consider that this piece will pop up in a print dialog
box for your next experience. Just click the print button.


“Instructions about how to (dis)appear completely The rest is left over”
is a “machine of poiesis [máquina poiética]” that prints a maximum of
60 addresses on a letter sheet. Plus four basic instructions for use.

The number of arrows corresponds to the second in which the reader
operates the piece. Each arrow is selected from ten different character
patterns and randomly rotated 360 degrees.

The machine generates the poetic experience of chance.
Its design corresponds to the tension between the suggested, provoked
algorithmic chance and the erratic human factor. Time, space, and
reading are the variables for a guideline-seeking eye. This eye reads
in all directions, from bottom to top, from left to right. It
contradicts your own experience and intuition. Play to interpret. So,
it is there and now, where there is a chance to find your own poem. It
is a unique experience designed exclusively for you.

And do you think that chance can be algorithmically generated as a
destination? Imagine. What do you wonder, today?

For this edition in Taper #7, the machine takes as departure point 14
questions coming from “The Book of Questions: Questions Asked by
Children 3-5 years” by Alec Finlay (Platform Projects, 2005) and one
doubt by Vini da kid.


Thanks a lot to the Editorial Collective Taper #7, Kyle Booten, Angela Chang, Leonardo Flores, Judy Heflin and Milton Läufer, for looking forward on this maquina poeitica and for their work on this Taper issue. Many thanks to Nick Montfort for making this project possible

Please, be aware that each piece of Taper magazine includes an artist statement . You can check, copy and modify the code by clicking ctrl + u in your browser. You can check, copy and modify the code of all the pieces of Taper .

Go for free/libre/open-source software!