It’s the result of the “Threads” exercises. It regards the wonder or astonishment of DALL-E users by writing and having an image in exchange. Far from AI, “Blackbox” aims to foster an intuitive intelligence by drawing and following your own ideas or beliefs.
Blackbox was published by Taper #9: Nine Lives, Fall 2022. Taper is an online literary magazine for small computational pieces, published by Bad Quarto.
The aim of the workshop is to make visible — through sharing — social, personal, or collective issues/challenges which had become more apparent during the Covid 19 global pandemic and to induce meaningful conversations through the production of creative digital proposals to heal them. All the participants response are anonymous.
During the first iteration on Viral, my role was providing Maria -the facilitator- and the participants everything that they need. For example, I randomized and distributed participants stories. Also,I allowed participants cameras to be played. Lets say, I was playing to be the algorithm
From a system perspective, this workshop is about randomly exchanging anonymized stories between participants during an online workshop
Since then, We have modified the logic, mechanics and visual aesthetic of the workshop experience different times. For instance, the first prototype for ELO21 we were aiming to provide an user interface that automatically distribute and visualize participants stories. We successfully did it but due the stories matching distribution system, we implemented an in log time based experience, where participants accessibility was allowed only during a period of time. As consequence the experience turned to be very hard for natural erratic events, such as time and technological misfortunes. For instance, people that arrive out of time couldn’t join; Or other participants were already inside the virtual room but they lost their internet connectivity and they could not re-join the workshop.
So we have to over come on these challenge, and besides that the project has not arrive yet to the final stage. We are very proud and happy with the result of this second prototype V2.
We also invite a new participant Pietro Paresi, italian game designer/developer who is in head of the development.
Features of Share to Heal Workshop V2
Simplify the login experience
Develop a bilingual web experience (Spanish and English)
Implement a User panel that:
Optimize the user access by allowing the user to return at any time during the workshop experience.
Update the user name at any time
Upgrade the Control panel that allows the facilitator during each experience :
To name the workshop session
To open a workshop
To end the workshop at any moment.
To distribute the stories based on the workflow of each community
Display the archive from previous workshop experiences.
Optimize the back end communication with the database (MongoDB)
Enhance the UX by improving the user journey with a “one button experience”
Unify visual language in the UI for different monitors, such as: Typography, Sizes, buttons, colors and template.
Re-design a new logo that works for both languages.
Thanks to all the volunteer and academics that have provide a feedback during each group test (29.09.21, 12.10.21,15.11.21 ) Deena Larsen, Dene Grigar, Mark Marino, Pilar Morales Vernice Marquet , Oreto Doménech Thanks
If you are interested in inviting us to your own community, please drop me a line.
Thanks to the financial support of Kingston University We could make Share to heal an open source project.
Please consider that this piece will pop up in a print dialog box for your next experience. Just click the print button.
“Instructions about how to (dis)appear completely The rest is left over” is a “machine of poiesis [máquina poiética]” that prints a maximum of 60 addresses on a letter sheet. Plus four basic instructions for use.
The number of arrows corresponds to the second in which the reader operates the piece. Each arrow is selected from ten different character patterns and randomly rotated 360 degrees.
The machine generates the poetic experience of chance. Its design corresponds to the tension between the suggested, provoked algorithmic chance and the erratic human factor. Time, space, and reading are the variables for a guideline-seeking eye. This eye reads in all directions, from bottom to top, from left to right. It contradicts your own experience and intuition. Play to interpret. So, it is there and now, where there is a chance to find your own poem. It is a unique experience designed exclusively for you.
And do you think that chance can be algorithmically generated as a destination? Imagine. What do you wonder, today?
For this edition in Taper #7, the machine takes as departure point 14 questions coming from “The Book of Questions: Questions Asked by Children 3-5 years” by Alec Finlay (Platform Projects, 2005) and one doubt by Vini da kid.
Thanks a lot to the Editorial Collective Taper #7, Kyle Booten, Angela Chang, Leonardo Flores, Judy Heflin and Milton Läufer, for looking forward on this maquina poeitica and for their work on this Taper issue. Many thanks to Nick Montfort for making this project possible
Please, be aware that each piece of Taper magazine includes an artist statement . You can check, copy and modify the code by clicking ctrl + u in your browser. You can check, copy and modify the code of all the pieces of Taper .