Notes about The city is a text

The city is a text is e-poem. ¶The city is a text is an app.¶ It is a verviocovisual text that explore another dimension of the language: the experience.¶The structure of the poem is an  spontaneous generative system. The content is disseminated around the Dutch traffic symbols and brands. The poem is the experience.

The structure of this un-finish project  is missing to provoque the immersive experience  thats was part of the intention.   As you ll see in the S-Narrative  there  are different  nodes of the structure that need to be tie  . Probably the mechanics it self might be change.  In this moment – one year later- , All has to be reviewed again .

Nevertheless  I would like to share what is done. Expecting that maybe the study can help  others  in  their own studies , ideas , etc .

I am sure  I have to change  my strategy  in order to finish this.

Thanks a lot  to Max Bruinsma  and Pietro Paressi ,
who with the advice and skills worked in this project as well.

 

 

Tell us a secret Rutgers University Candem

Yesterday we worked with secrets

 

Again!!

I am so happy  that this workshop was possible . It is the first time that “Cuéntanos un secreto” -Tell us a secret project-   is developed for english speakers.  Secrets coming from Netherlands and randomely distributed with students at Rutgers University-Candem in New Jersey . Most of those dutch secrets were provided by friends and colleagues through the website for the english version of the project .

 

Tell us a Secret-Candem  was a workshop based in two main activities :

– The lecture, “Tell me a secret, an historial sketch”  This was aiming to explore different historical example that question the tautologies of the text  and the book . What  makes a book “book”? What is  the text ? How to understand literacy practices in the networked and programable media?  . The lecture  was focused by understanding concepts and theories as “the eventualize text”  (Hayleys 2006), The New art of making books ( Carrion, 1975),  “Rebus principles”  and  Skething interaction: the bifocal display (Buxton 2007). Download presentation [here]

-The workshop: sketch for interactivity and  paper prototype.

The objective of the workshop was to encapsulate  a secret  in an “eventualized  object”. We discuss a lot  about each hidden experience. -or secrets- We did some sketches and one student did a quick prototype -working –

I hope  others students accept my invitation  to continue  with  the develop of the object by web sessions.

Thanks  a lot to  Jim Brown and Robert Emmons who did possible this wonderful experience in Candem

Hopefully, this  project will find outs its own route in “all languages ” . This is about sharing hidden experiences.

 

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Talarium

Talarium , ballet  battle it was designed  for  Kumulus ,  a ballet dance school located in Mastrich, Nl for  their opening days  as part of my Master degree  in HKU.

The game is a based  on real movements record from a dancer.   The gameplay is  a time puzzle game . Where the player is  allow to play some movements depending on the  previous ones and the ballet rules .  Fun player can also block  their enemy.
I did  the interface design and collaborate with the  the game design.  I love the icons  🙂