The city is a text is e-poem. ¶The city is a text is an app.¶ It is a verviocovisual text that explore another dimension of the language: the experience.¶The structure of the poem is an spontaneous generative system. The content is disseminated around the Dutch traffic symbols and brands. The poem is the experience.
The structure of this un-finish project is missing to provoque the immersive experience thats was part of the intention. As you ll see in the S-Narrative there are different nodes of the structure that need to be tie . Probably the mechanics it self might be change. In this moment – one year later- , All has to be reviewed again .
Nevertheless I would like to share what is done. Expecting that maybe the study can help others in their own studies , ideas , etc .
I am sure I have to change my strategy in order to finish this.
Thanks a lot to Max Bruinsma and Pietro Paressi ,
who with the advice and skills worked in this project as well.
Yesterday we worked with secrets
I am so happy that this workshop was possible . It is the first time that “Cuéntanos un secreto” -Tell us a secret project- is developed for english speakers. Secrets coming from Netherlands and randomely distributed with students at Rutgers University-Candem in New Jersey . Most of those dutch secrets were provided by friends and colleagues through the website for the english version of the project .
Tell us a Secret-Candem was a workshop based in two main activities :
– The lecture, “Tell me a secret, an historial sketch” This was aiming to explore different historical example that question the tautologies of the text and the book . What makes a book “book”? What is the text ? How to understand literacy practices in the networked and programable media? . The lecture was focused by understanding concepts and theories as “the eventualize text” (Hayleys 2006), The New art of making books ( Carrion, 1975), “Rebus principles” and Skething interaction: the bifocal display (Buxton 2007). Download presentation [here]
-The workshop: sketch for interactivity and paper prototype.
The objective of the workshop was to encapsulate a secret in an “eventualized object”. We discuss a lot about each hidden experience. -or secrets- We did some sketches and one student did a quick prototype -working –
I hope others students accept my invitation to continue with the develop of the object by web sessions.
Thanks a lot to Jim Brown and Robert Emmons who did possible this wonderful experience in Candem
Hopefully, this project will find outs its own route in “all languages ” . This is about sharing hidden experiences.
Talarium , ballet battle it was designed for Kumulus , a ballet dance school located in Mastrich, Nl for their opening days as part of my Master degree in HKU.
The game is a based on real movements record from a dancer. The gameplay is a time puzzle game . Where the player is allow to play some movements depending on the previous ones and the ballet rules . Fun player can also block their enemy.
I did the interface design and collaborate with the the game design. I love the icons 🙂